# Wednesday, March 23, 2011

Some of you out there are probably using the ReadyBoost function of Windows with a USB flash drive to accelerate your system cache performance, maybe you just use some old, quick random access capable drive you just have around like this.

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Large, unsightly and since it's sticking out like a sore thumb, moving your notebook around with it connected would probably be inviting some sort of trouble.

So you go out and get a smaller thumb drive.

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Yes, its much smaller so instead of a sore thumb, you have a sore pinky sticking out the side of your notebook.

This is the main reason why I don't use ReadyBoost on my Asus Tablet, it's kinda dangerous to have something juting out when you're likely to change the holding orientation of the device frequently. And since my SD card slot is used to bit locker my OneNote files.

If only there was a USB drive that just sat snugly into the port and got out of the way like what those wireless mice use now! If only…

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Oh… why hello there! What's this lovely little thing? This is Verbatim's Store And Stay USB Drive and as you can see, it's exactly as advertised.

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8GB of storage in a tiny compact form factor that doesn't get in the way of day to day operations. EXTREMELY delighted that this thing had sufficient performance to handle ReadyBoost duties! (Granted, every notebook's USB bus might be slightly different so while it works for my Asus it might not work for your notebook)

It's not much more expensive than your typical 8GB USB drive, if you do use ReadyBoost with a USB drive I'd STRONGLY recommend it (with the above caveat of course) Heck.. if you just need 8GB of storage for something and would like it to be there all the time… this looks like a great solution. Now I need to see if I can find a 16GB one.


Wednesday, March 23, 2011 1:18:07 AM (Malay Peninsula Standard Time, UTC+08:00)  #    Comments [0]  | 
# Monday, March 21, 2011

Performance looks hopeful, high potential to be a real game now.


Monday, March 21, 2011 11:38:05 AM (Malay Peninsula Standard Time, UTC+08:00)  #    Comments [0]  | 
# Friday, March 18, 2011

Well.. I got my phone unlocked... now what?


Friday, March 18, 2011 12:18:28 AM (Malay Peninsula Standard Time, UTC+08:00)  #    Comments [0]  | 
# Sunday, March 13, 2011

While working on my little XNA sample I bumped into a little problem. No matter how much time I spent on it, I can't draw for the heck of it. And not to mention, the total time it'd have taken me to draw a set of sample sprites might have allowed me to finished another code module on the sample.

In a suddden eureka moment I picked up the Asoblocks I bought a while back, put together some models and then took this photo.

Source

The individual elements were then color keyed so I'd have a pretty nice template to work with.

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Then it was a matter of resizing the image and adding some extra details and viola…

invaderwin

Definetly better than me trying to draw the whole thing!


Sunday, March 13, 2011 6:20:15 PM (Malay Peninsula Standard Time, UTC+08:00)  #    Comments [0]  | 
# Saturday, March 12, 2011

Microsoft's XNA is a game development framework which allow the creation of games for various platforms through the use of Managed .Net code. What I found extremely nifty while I was doing some research was that once I had a simple app running on Windows Phone 7. (emulator only since I've run into a little snag trying to obtain deployment credentials)

invadershot

Since the app code is pretty simple, if I wanted to create a Windows desktop app all I needed was to select Create Copy Of Project For Windows and... Windows version of the same app!

invaderwin

Yes, I realize its because I have no UI code or anything platform specific, but I can't help but geek out a little by selecting Create Copy Of Project For XBOX 360 , added some code to control via the gamepad instead of the keyboard and...

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As I've dabbled with DirectX previously in the past its very welcome to know that in XNA you get to worry about the important things like how to write your game then worry about detecting device context, getting exclusive access to hardware, etc. etc.

Hope I'll find more time to play with this.

You can try out the Windows version of the program here. Unfortunately, you need a pretty decent video card before you can run it.

Update – Figured out that there's a lower requirement Reach profile I can compile the program for, you can get it here.

You'll need to install the XNA Framework Runtime if you don't already have it by any other means.

Arrow keys to control the ship, Space to fire, Z to enagage DEATH BLOSSOM mode!


Saturday, March 12, 2011 1:48:31 AM (Malay Peninsula Standard Time, UTC+08:00)  #    Comments [0]  |