# Saturday, May 22, 2010

Ahhh.. the new Prince Of Persia : The Forgotten Sands. It's still the same POP game with lots of cool jumping and platforming sequences. But the fighting.. *gah*... the fighting... the first time I saw 20 sand creatures pop up all over me and I just kill them but flailing my sword around madly I remembered the quote of the developer in one of the trailers. "We wanted to make fighting more exciting again!" Gheeezz.. trying to make it Prince Of Persia Musuo DOESN'T make fighting better!

And of course, the main question I ask myself whenever I play any PoP game except for the previous Prince Of Persia 2008 is how the HECK did they get around BEFORE the city was destoyed and in ruins? The whole architecture and design of the place DOESN'T FUNCTION in the normal sense. You have pressure plates on the walls, monkey bar switches 2 stories high that needs an off the wall jump to work. It makes it feel as if EVERYONE in the PoP universe can do what you do.

In the 2008 PoP you can see that the city is in ruins, and the switches and stuff were generally in proper logical places. And when asked "How DID you get around this place?" Elika tells you the obvious that before the city was decayed and ruined there were actual walkways and paths.


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