# Sunday, September 14, 2014

I made a bunch of videos for the so close to perfection 10" Intel Atom Baytrail Windows Tablet, the Acer Aspire Switch 10. Check it out over at my YouTube channel!


Sunday, September 14, 2014 9:40:12 PM (Malay Peninsula Standard Time, UTC+08:00)  #    Comments [0]  | 
# Sunday, July 13, 2014

This is the most EPIC video I've ever made so far!!!

Here are some interesting points for any who's interested

  • Music tells the viewer how to feel, awesomeness of a video increases ten fold with proper application of music!
  • The video was shot at 60 FPS using a Sony Action Camera AS100
  • Microsoft OneNote was used to story board and schedule the shots needed
  • One of the main reasons which I realized that I shouldn't just shoot shots in sequence but rather by utility was because of a article I read many years ago saying what Haruhi did wrong in her recording of the video in the anime, and now I'm applying such tips in a video which I'm wearing a shirt with a Haruhi image on it. *heh*
  • Windows Movie Maker was used to edit the movie
  • Music was sourced from YouTube's media library.

Sunday, July 13, 2014 4:14:07 PM (Malay Peninsula Standard Time, UTC+08:00)  #    Comments [0]  | 
# Saturday, July 12, 2014

The Rapid Madness is currently Mattel's largest gun in the BoomCo line, it's also kind of the poster boy since if you seen any video ads of it in action you'll probably have seen it SPEW darts in lightning speed!! I can empty it's 20 dart clip in about 3 SECONDS!! But alas all that comes with a price, check out the review to find out what is the cost of awesomeness and wheter it's worth it or not. (it's not!)


Saturday, July 12, 2014 11:00:17 PM (Malay Peninsula Standard Time, UTC+08:00)  #    Comments [0]  | 
# Sunday, June 29, 2014

I was working on a test game using Unity3D v4.5 when I bumped into a few quirks here are some quick notes so you don't need to scratch your head like I did.

How Do I Get Rid Of 'Developement Build' Text?

image

One of the strangest thing is the word developement text that's constantly hovering on the lower right corner of your game EVEN if you set Unity to NOT build a developement build, even if you compiled your Windows Phone app in RELEASE mode. The fix was simple enough, you set the build configuration to MASTER mode.

image

I did a quick scan of the build settings but I couldn't find any difference between Release and Master but it works interestingly enough.

Why Is The Windows 8.1 Visual Studio Project Meant For ARM Processors?

Trying to run the Windows 8.1 (and possibly the Windows 8.0 one as well) Store project built by Unity will give you this error

Error : DEP0700 : Registration of the app failed. Windows cannot install package SappyUnity because the package requires architecture ARM, but this computer has architecture x64. (0x80073cf3)   

For those of you unfamiliar with the ARM term, that's the processor used in devices like Windows Phone, iOS, Android and also Windows RT based devices. The processor you are running Visual Studio and Windows on is x86 so you'll need to do a quick switch so you can run and debug the app on your local machine.

Select Build-> Configuration Manager

image

Then in the configuration screen that appears, select x86 from the drop down on the top right.

image

Note that you also have to change the configuration to Master to remove the "Development Build" text from the screen. And also when you're building for the Windows Store you need to build BOTH an x86 and an ARM version so that you can have the widest potential audience coverage.

Lock Your Windows 8.1 App Orientation

By default the generator Windows Store app by Unity doesn't lock your app to a preferred orientation, so do remember to open up your Package.appxmanifest file and lock your app to landscape or portrait orientation depending on your requirements.

image

SAVE YOUR SCENE FILE!!!!

It's soooooo easy to make games in Unity, you drag some objects onto the scene, you attach some behaviours, press the RUN button a few times to debug your game. And all is good! Then something causes Unity to crash, you restart Unity and you find yourself staring at a BLANK SCENE!!! But all your assets like scripts, prefabs, etc. etc. are all ok.

This is because unlike working in a compiled system like Visual Studio, work files such as opened scene files aren't saved in Unity when you hit the RUN button.

So do remember to SAVE OFTEN!!! Lest you lose ALL of your work because of some accident!


Sunday, June 29, 2014 9:52:50 AM (Malay Peninsula Standard Time, UTC+08:00)  #    Comments [0]  | 
# Monday, June 23, 2014

The BoomCo ClipFire is the answer to my all time favorite Nerf gun, the Nerf Jolt, it's a small, compact shooter that only has one job.. SHOT A DART! And it does a good job on it, performance is comparable to a Nerf Jolt like the other BoomCo guns I've fiddled with so far.


Monday, June 23, 2014 10:42:18 AM (Malay Peninsula Standard Time, UTC+08:00)  #    Comments [0]  |